Stamina Warden Solo Build - ESO Guide
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Pure Class Stamina Warden (StamDen) Solo Build for ESO Update 50. Wild Adaptation and Glacial Obstinance add a lot of Weapon and Spell Damage. It also has great utility in the form of Bull Netch , which constantly cleanses debuffs, making some fights with purgable DoTs significantly easier.
This setup soloed Veteran Dread Cellar and parses 72.8k in the Regular setup.
Simulated Parse Tables
I built a simulator that takes the exact setup from the guide and plays it through the rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.026 second weave average.
For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.
Most comparison tables use deterministic rolls on a 15 million HP target. There is no 15 million Target Dummy in ESO. I use that health value because the 6 million dummy dies too fast, so random crits, status effects and execute timing can move the DPS by a lot. The real 6 million CMX parse is still shown later in the guide.
The simulations use Whorl of the Depths instead of Sul-Xan's Torment because you can't parse with Sul-Xan on the dummy, and I wanted the simulations confirmed with a parse.
| Run | Simulated DPS | Notes |
|---|---|---|
| 15m deterministic sim | Used for most comparison tables | |
| 6m deterministic sim | Same setup on real dummy health | |
| Real 6m CMX parse | Recorded in game | |
| 100 random 6m sims | This is why random parses are unreliable when crits and status effects roll differently |
Class Mastery
Class Masteries are a U50 system where each class picks 2 of 5 if it does not subclass. These are Class Mastery Points, not Skill Points. Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Use These
Use Wild Adaptation and Glacial Obstinance .
Situational
Not worth it
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus BlossomMorph of Green Lotus |
| Slot 2: Deep FissureMorph of Subterranean Assault | Slot 2: Winter's RevengeMorph of Impaling Shards |
| Slot 3: Bull NetchMorph of Betty Netch | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Arctic BlastMorph of Polar Wind | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Soul Burst | Slot 5: Ulfsild's Contingency |
| Ultimate: Wild GuardianMorph of Feral Guardian | Ultimate: Northern StormMorph of Sleet Storm |
Every Animal Companions ability on your bar will trigger the Advanced Species passive, increasing your Critical Damage by 5% each
- Wield Soul (Bleed, Druid's Resurgence, Resolve) - a spammable which restores 600 Stamina and Magicka with each cast. It's also our source of Major Resolve , increasing armor by 5948.
- Deep Fissure - deals a lot of damage per cast and applies crucial Major Breach and Minor Breach debuffs.
- Bull Netch - gives Stamina back over time, Major Brutality and Major Sorcery , and constantly purges debuffs.
- Arctic Blast - a 20 second DoT around you which will deal a lot of damage by proccing the Chilled status effect. It can also be used as a self-heal if there are no enemies around you.
- Soul Burst (Bleed, Lingering Torment, Resolve) - an AoE DoT that grants you Minor Resolve , increasing your armor by 2974. This is your AoE spammable.
- Wild Guardian - only front-barred for the 5% Critical Damage bonus from Advanced Species . Don't summon it and don't spend Ultimate on it.
- Lotus Blossom - provides Major Savagery and Major Prophecy plus some passive healing whenever you Light or Heavy Attack. This healing also triggers the Nature's Gift passive.
- Winter's Revenge - a ground DoT that deals massive damage when you count in the Chilled procs, triggered thanks to this skill's increased innate chance to proc status effects.
- Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach , which reduces enemies' armor by 5948, which doesn't matter in this specific build because we already get that from Deep Fissure , but it also applies Burning , Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these status effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5%.
- Elemental Blockade - a 15 second ground DoT which will constantly proc your Weapon Damage enchantment.
- Ulfsild's Contingency (Frost, Lingering Torment, Force) - deals damage in an AoE, applies a 22 second DoT and grants you Minor Force , increasing your Critical Damage by 10%. It is delayed until the next ability with a cost.
- Northern Storm - a powerful ultimate that deals damage in an AoE, increases your damage done and grants you Major Protection , reducing your damage taken by 10%.
Winter's Revenge and Arctic Blast are the first skills that have to go if you need to slot something situational, in that order, unless the situational skill specifically says that it's replacing something else
- Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics. It replaces Soul Burst since both apply Minor Resolve .
- Living Trellis - a healing ability you can spam under big pressure, also good for fights where you're getting hit very frequently
- Shimmering Shield - massive damage shield that works only against projectiles. Extremely strong but very situational.
- Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
- Ulfsild's Contingency (Frost, Gladiator's Tenacity, Force) - a different script combination which trades the DoT from Lingering Torment for the mitigation from Gladiator's Tenacity. Use it in fights where you need more damage mitigation.
- Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection , reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
- Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
| Rotation | Simulated Parse | Damage Change |
|---|---|---|
| Priority List | Baseline | |
| Static Rotation | -6.4% |
Priority List
A list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
- 1. Lotus Blossom - refresh 1 second early
- 2. Bull Netch - refresh 1 second early
- 3. Elemental Susceptibility
- 4. Elemental Blockade
- 5. Deep Fissure
- 6. Winter's Revenge
- 7. Northern Storm when available
- 8. Arctic Blast
- 9. Ulfsild's Contingency - refresh 1 second early
- 10. Soul Burst
- 11. Wield Soul
Static Rotation
This might be easier for some players, but it is weaker than the priority list.
Lotus Blossom stays outside this repeating Static Rotation because it lasts 60 seconds. Refresh it separately when it runs out and cast Northern Storm when available.
- 1. Bull Netch
- 2. Deep Fissure
- 3. Winter's Revenge
- 4. Elemental Blockade
- 5. Elemental Susceptibility
- 6. Arctic Blast
- 7. Ulfsild's Contingency
- 8. Soul Burst
- 9. Wield Soul
- 10. Wield Soul
- 11. Deep Fissure
- 12. Wield Soul
- 13. Wield Soul
- 14. Wield Soul
- 15. Winter's Revenge
- 16. Elemental Blockade
- 17. Wield Soul
- 18. Wield Soul
- 19. Wield Soul
- 20. Wield Soul
- 21. Wield Soul
- 22. Wield Soul
Pre-buff
These abilities can be pre-cast before entering combat
- Lotus Blossom
- Bull Netch
- Arctic Blast
- Soul Burst
- Deep Fissure
- Ulfsild's Contingency
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus BlossomMorph of Green Lotus |
| Slot 2: Deep FissureMorph of Subterranean Assault | Slot 2: Winter's RevengeMorph of Impaling Shards |
| Slot 3: Bull NetchMorph of Betty Netch | Slot 3: Silver LeashMorph of Silver Bolts |
| Slot 4: Arctic BlastMorph of Polar Wind | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Soul Burst | Slot 5: Ulfsild's Contingency |
| Ultimate: Wild GuardianMorph of Feral Guardian | Ultimate: Northern StormMorph of Sleet Storm |
What Changes
Changes compared to the Base Setup
- Silver Leash replaces Elemental Susceptibility
A setup which trades damage for more survivability. Use it against harder boss fights or if you simply want a tankier build and don't mind fights taking longer
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Lotus BlossomMorph of Green Lotus |
| Slot 2: Deep FissureMorph of Subterranean Assault | Slot 2: Arctic BlastMorph of Polar Wind |
| Slot 3: Bull NetchMorph of Betty Netch | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Revealing Flare | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Soul Burst | Slot 5: Ulfsild's Contingency |
| Ultimate: Wild GuardianMorph of Feral Guardian | Ultimate: Northern StormMorph of Sleet Storm |
What Changes
Changes compared to the Base Setup
- Revealing Flare replaces Arctic Blast on frontbar
- Arctic Blast moves to backbar, replacing Winter's Revenge
- Ulfsild's Contingency swaps the Lingering Torment script to Gladiator's Tenacity
Skill Setup Comparison
Here is how the Regular and Tanky skill setups simulate with the same gear.
| Setup | Simulated Parse | Damage vs Regular |
|---|---|---|
| Regular | Baseline | |
| Tanky | -7.6% |
Passives
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without Precognition
Class - Animal Companions
Bond with Nature - High Priority
Savage Beast - High Priority
Flourish - High Priority
Advanced Species - High Priority
Class - Green Balance
Accelerated Growth - Medium Priority
Nature's Gift - High Priority
Emerald Moss - Low Priority
Maturation - High Priority
Class - Winter's Embrace
Glacial Presence - High Priority
Frozen Armor - High Priority
Icy Aura - High Priority
Piercing Cold - High Priority
Weapon - Dual Wield
Slaughter - Low Priority
Dual Wield Expert - High Priority
Controlled Fury - Not Needed
Ruffian - Low Priority
Twin Blade and Blunt - High Priority
Weapon - Destruction Staff
Tri Focus - Low Priority
Penetrating Magic - Low Priority
Elemental Force - Medium Priority
Ancient Knowledge - Medium Priority
Destruction Expert - Low Priority
Armor - Light Armor
Grace - Low Priority
Evocation - High Priority
Spell Warding - High Priority
Prodigy - High Priority
Concentration - High Priority
Armor - Medium Armor
Dexterity - High Priority
Wind Walker - High Priority
Improved Sneak - Not needed
Agility - High Priority
Athletics - High Priority
Guild - Mages Guild
Persuasive Will - Not needed
Mage Adept - High Priority
Everlasting Magic - High Priority
Magicka Controller - High Priority
Might of the Guild - Low Priority
Guild - Psijic Order
Clairvoyance - Low Priority
Spell Orb - Not needed
Concentrated Barrier - Low Priority
Deliberation - Not needed
Alliance War - Support
Magicka Aid - Medium Priority
Combat Medic - Not needed
Battle Resurrection - Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency - Not needed
Keen Eye: Reagents - Not needed
Medicinal Use - High Priority
Chemistry - Not needed
Laboratory Use - Not needed
Snakeblood - Not needed
Gear
Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Medium | Divines | Stamina |
Shoulders |
Sul-Xan's Torment | Medium | Divines | Stamina |
Chest |
Aerie's Cry | Medium | Divines | Stamina |
Hands |
Aerie's Cry | Medium | Divines | Stamina |
Belt |
Aerie's Cry | Light | Divines | Stamina |
Legs |
Aerie's Cry | Medium | Divines | Stamina |
Boots |
Aerie's Cry | Medium | Divines | Stamina |
Necklace |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Sul-Xan's Torment | Dagger | Charged | Poison |
Frontbar Off Hand |
Sul-Xan's Torment | Dagger | Charged | Shock |
Backbar Main Hand |
Crushing Wall | Ice Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
- Aegis Caller - Dungeon Set (Unhallowed Grave)
- Tide-Born Wildstalker - Crafted
- Order's Wrath - Crafted
If you don't have it, use in order
- Whorl of the Depths - Trial Set (Dreadsail Reef)
- Aegis Caller - Dungeon Set (Unhallowed Grave)
- Symmetry of the Weald - Overland Set (West Weald)
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
Alternative (same bonus)
- Iceheart - Direfrost Keep
- Zaan - Scalecaller Peak
- Grundwulf - Moongrave Fane
- Stone Husk - Stone Garden
- The Blind - Bedlam Veil
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Highland Sentinel | Medium | Divines | Stamina |
Shoulders |
Order's Wrath | Medium | Divines | Stamina |
Chest |
Tide-Born Wildstalker | Medium | Divines | Stamina |
Hands |
Order's Wrath | Medium | Divines | Stamina |
Belt |
Order's Wrath | Light | Divines | Stamina |
Legs |
Order's Wrath | Medium | Divines | Stamina |
Boots |
Order's Wrath | Medium | Divines | Stamina |
Necklace |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Highland Sentinel | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Tide-Born Wildstalker | Dagger | Charged | Poison |
Frontbar Off Hand |
Tide-Born Wildstalker | Dagger | Charged | Shock |
Backbar Main Hand |
Tide-Born Wildstalker | Ice Staff | Infused | Weapon Damage |
The setup in the table uses only crafted gear, but if you already own parts of the Base setup like Ring of the Pale Order you can start using them immediately.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Medium | Divines | Stamina |
Shoulders |
Sul-Xan's Torment | Medium | Divines | Stamina |
Chest |
Aerie's Cry | Medium | Divines | Stamina |
Hands |
Aerie's Cry | Light | Divines | Stamina |
Belt |
Aerie's Cry | Light | Divines | Stamina |
Legs |
Aerie's Cry | Medium | Divines | Stamina |
Boots |
Aerie's Cry | Light | Divines | Stamina |
Necklace |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Physical Harm |
Frontbar Main Hand |
Sul-Xan's Torment | Dagger | Charged | Poison |
Frontbar Off Hand |
Sul-Xan's Torment | Dagger | Charged | Shock |
Backbar Main Hand |
Crushing Wall | Ice Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
- Whorl of the Depths - Trial Set (Dreadsail Reef)
- Tide-Born Wildstalker - Crafted
- Order's Wrath - Crafted
If you don't have it, use in order
- Whorl of the Depths - Trial Set (Dreadsail Reef)
- Symmetry of the Weald - Overland Set (West Weald)
- Tide-Born Wildstalker - Crafted
- Order's Wrath - Crafted
Alternative (same bonus)
- Iceheart - Direfrost Keep
- Zaan - Scalecaller Peak
- Grundwulf - Moongrave Fane
- Stone Husk - Stone Garden
- The Blind - Bedlam Veil
What Changes
Changes compared to the Overland setup
- Hands switch from Medium to Light
- Boots switch from Medium to Light
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Gear Set Comparisons
Damage comparison for the set options.
Instanced Enemy - 18,200 Armor
All of these use 4 Medium / 3 Light and Force of Nature instead of Wrathful Strikes .
Body
Compares Sul-Xan's Torment + X body set.
| Body Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Aerie's Cry | Class Set - Infinite Archive | Best | |
| Ansuul's Torment | Trial - Sanity's Edge |
-2.8%
-13.0%
|
|
| Slivers of the Null Arca | Trial - Lucent Citadel | -8.6% | |
| Whorl of the Depths | Trial - Dreadsail Reef | -8.9% | |
| Tide-Born Wildstalker | Crafted | -10.8% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -11.5% | |
| Symmetry of the Weald | Overland - West Weald | -13.0% | |
| Highland Sentinel | Crafted | -13.0% | |
| Tzogvin's Warband | Dungeon - Frostvault | -13.0% | |
| Order's Wrath | Crafted | -13.7% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -14.4% | |
| Frostbite | Overland - Blackwood | -14.4% | |
| Deadly Strike | PvP - Cyrodiil | -14.5% | |
| Mother's Sorrow | Overland - Deshaan | -15.5% | |
| Hunding's Rage | Crafted | -15.5% | |
| Briarheart | Overland - Wrothgar | -15.5% | |
| Law of Julianos | Crafted | -16.2% |
Weapons + Jewelry
Compares Aerie's Cry + X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Ansuul's Torment | Trial - Sanity's Edge |
Best
-9.3%
|
|
| Sul-Xan's Torment | Trial - Rockgrove |
-2.5%
-12.8%
|
|
| Whorl of the Depths | Trial - Dreadsail Reef | -4.0% | |
| Slivers of the Null Arca | Trial - Lucent Citadel | -4.5% | |
| Symmetry of the Weald | Overland - West Weald | -10.0% | |
| Highland Sentinel | Crafted | -10.2% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -10.3% | |
| Tide-Born Wildstalker | Crafted | -10.6% | |
| Tzogvin's Warband | Dungeon - Frostvault | -11.3% | |
| Order's Wrath | Crafted | -11.4% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -12.1% | |
| Frostbite | Overland - Blackwood | -12.1% | |
| Deadly Strike | PvP - Cyrodiil | -13.3% | |
| Briarheart | Overland - Wrothgar | -13.7% | |
| Mother's Sorrow | Overland - Deshaan | -13.7% | |
| Hunding's Rage | Crafted | -14.1% | |
| Law of Julianos | Crafted | -15.2% |
Overland Enemy - 9,100 Armor
All of these use 6 Medium / 1 Light and Wrathful Strikes instead of Force of Nature . Minor Slayer does not work against Overland enemies.
Body
Compares Sul-Xan's Torment + X body set.
| Body Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Aerie's Cry | Class Set - Infinite Archive | Best | |
| Ansuul's Torment | Trial - Sanity's Edge |
-1.0%
-11.4%
|
|
| Slivers of the Null Arca | Trial - Lucent Citadel | -5.1% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -8.2% | |
| Highland Sentinel | Crafted | -8.9% | |
| Tide-Born Wildstalker | Crafted | -9.1% | |
| Order's Wrath | Crafted | -9.5% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -10.9% | |
| Deadly Strike | PvP - Cyrodiil | -11.0% | |
| Tzogvin's Warband | Dungeon - Frostvault | -11.4% | |
| Briarheart | Overland - Wrothgar | -13.0% | |
| Hunding's Rage | Crafted | -13.2% | |
| Law of Julianos | Crafted | -13.8% |
Weapons + Jewelry
Compares Aerie's Cry + X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Ansuul's Torment | Trial - Sanity's Edge |
Best
-9.0%
|
|
| Sul-Xan's Torment | Trial - Rockgrove |
-1.1%
-12.0%
|
|
| Whorl of the Depths | Trial - Dreadsail Reef | -2.6% | |
| Slivers of the Null Arca | Trial - Lucent Citadel | -3.6% | |
| Highland Sentinel | Crafted | -4.5% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -5.0% | |
| Symmetry of the Weald | Overland - West Weald | -5.5% | |
| Order's Wrath | Crafted | -6.4% | |
| Tide-Born Wildstalker | Crafted | -6.6% | |
| Tzogvin's Warband | Dungeon - Frostvault | -7.3% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -7.3% | |
| Frostbite | Overland - Blackwood | -7.3% | |
| Mother's Sorrow | Overland - Deshaan | -9.0% | |
| Deadly Strike | PvP - Cyrodiil | -9.1% | |
| Briarheart | Overland - Wrothgar | -9.1% | |
| Hunding's Rage | Crafted | -9.8% | |
| Law of Julianos | Crafted | -10.7% |
Front Bar Weapons
Daggers are the default weapon. Lightning and Inferno Staff are the best ranged weapons for when mechanics make melee annoying.
| Front Bar Weapon | Simulated Parse | Damage vs Daggers |
|---|---|---|
| Dual Wield Daggers | Baseline | |
| Lightning Staff | -2.8% | |
| Inferno Staff | -3.0% | |
| Bow | -4.8% | |
| Ice Staff | -5.1% | |
| Greatsword | -6.4% | |
| Restoration Staff | -11.7% | |
| Sword and Shield | -14.9% |
Only the front bar weapon changes. Daggers use Charged Poison and Charged Shock . Every one-weapon option uses a Charged Poison weapon and keeps the same backbar Ice Staff. Sword and Shield uses a Charged Poison sword plus a Divines Stamina shield.
Situational Swaps
Alternative setups for different goals and content types
- Shattered Path's Signet replaces Ring of the Pale Order if you want more damage, but you lose self-healing and it also drains Ultimate. Do not spend Ultimate.
- Use Ansuul's Torment in fights where you can interrupt something at least once every 30 seconds.
- Replace Sul-Xan's Torment in fights with no adds. Whorl of the Depths is the strongest fallback. Use Tide-Born Wildstalker if you don't have it
Additional Tips
- You can change some (or all) of the Stamina enchants to Health ones for extremely hard hitting bosses
- You can use more Medium armor in Instanced content when you need more mitigation or want to dodge roll more. This deals less damage and requires switching your Mundus to The Lover . Go from 4 Medium (Instanced setup) to 6 Medium, then swap Force of Nature back to Wrathful Strikes since the extra penetration now comes from The Lover
- If you want to use the Crafted Only setup for Instanced content (Arenas and Dungeons), switch to a 4 Medium / 3 Light weight split just like the Instanced setup
Champion Points
Race
For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off. If you want to use a different race, the table shows comparison between their DPS.
| Race | Simulated Parse | Damage vs Nord |
|---|---|---|
| Khajiit | +3.6% | |
| Dark Elf | +3.5% | |
| Orc | +3.0% | |
| High Elf | +2.4% | |
| Wood Elf | +1.5% | |
| Redguard | +0.5% | |
| Imperial | +0.5% | |
| Nord Default | Baseline | |
| Argonian | -0.4% | |
| Breton | -1.0% |
Mundus
Attributes
For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.
| Attributes | Simulated Parse | Damage Change |
|---|---|---|
| 64 Stamina | Baseline | |
| 32 Health / 32 Stamina | -2.4% | |
| 64 Health | -4.7% |
As you can see, the damage loss from changing attributes is minimal, but you gain up to 7808 Health, so change attributes whenever you struggle with some harder enemy.
Food
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| Orzorga's Smoked Bear Haunch + Armor Potion | Baseline | |
| Braised Rabbit with Spring Vegetables + Tri-Stat or Heroism Potion | +3.1% |
Potions
The default option. Gives you 5,280 Armor, which is a lot of damage mitigation.
Use this if you need more sustain. It restores Stamina and Magicka on use, and also grants you Major Endurance and Major Intellect.
Basically a Tri-Stat Potion , but with the useless Restore Health changed to Minor Heroism . It's straight up an upgrade over Tri-Stat Potion , but expensive to craft.
Parses
All parses are recorded on the 6 million Target Dummy
Gameplay
Fashion
| Slot | Style | Dyes |
|---|---|---|
| Head |
Anequine Sunrise
Empty
Empty
|
|
| Shoulders |
Anequine Sunrise
|
|
| Chest |
Anequine Sunrise
Empty
Empty
|
|
| Hands |
Anequine Sunrise
Empty
Empty
|
|
| Belt |
Anequine Sunrise
|
|
| Legs |
Anequine Sunrise
Empty
Empty
|
|
| Feet |
Anequine Sunrise
Empty
|
|
| Frontbar Main Hand |
Anequine Sunrise
Empty
Empty
|
|
| Frontbar Off Hand |
Anequine Sunrise
Empty
Empty
|
|
| Backbar |
Anequine Sunrise
Empty
Empty
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FAQ
Yes. This is a pure class setup, so it keeps Warden skill lines and uses Class Masteries instead of subclassing.
Yes. You can change the front bar weapon without changing any skills, since this build is not using Dual Wield skills. Daggers are still best, but Lightning Staff is only 2.8% behind and Inferno Staff is 3.0% behind, so those are the best ranged options. Bow does 4.8% less damage, Ice Staff does 5.1% less, Greatsword does 6.4% less, Restoration Staff does 11.7% less, and Sword and Shield does 14.9% less.
No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.
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Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand