Hyperioxes
Hyperioxes

Stamina Templar Solo Build - ESO Guide

Solo Two Bar Stamina Pure Class Templar
Up to date for: Update 51 - 20th September 2026
Last changed: Update 51 - 20th September 2026

Pure Class Stamina Templar (StamPlar) Solo Build for ESO Update 51. is a very strong spammable thanks to the Class Mastery, and is a very strong execute.

This setup soloed Veteran Hard Mode Scalecaller Peak, solo Moon Hunter Keep with 3 Misfortunes and Veteran Hard Mode Cradle of Shadows, and parses 70.0k DPS in the Regular setup.

Works for all kinds of solo content - overland at any Challenge Difficulty up to Vestige, World Bosses, Maelstrom Arena, Vateshran Hollows, early arcs in Infinite Archive, and Veteran Dungeon soloing.

Skills

  • now costs 3240 Magicka instead of being free
  • now grants only
  • now grants only

Gear

  • now works in Overland
  • now places its area 3.5 meters in front of you instead of at a random point within 5 meters, reduces its radius from 4.5 to 4 meters, and places the area directly under you while stationary

Templar

  • now grants 2974 Armor instead of Minor Sorcery
  • now grants 2% Armor plus another 2% per Templar ability slotted. It also grants Weapon and Spell Damage equal to 0.4% of total Armor plus 75 per Templar ability slotted, with no cap.
  • increases to 1600 damage from 1400

Consumables

  • replace Tri-Stat Potions. They restore Stamina and Magicka and provide the same buff as , so you don't need to cast Jabs in execute while using them.

Simulated Parse Tables

I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.084 second weave average.

Most comparison tables use deterministic rolls on a 15 million HP target unless the row says 6m, random, or real CMX. There is no 15 million Target Dummy in ESO. I use that health value because the 6 million dummy dies too fast, so random crits, status effects and execute timing can move the DPS by a lot.

For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.

The baseline sim uses and . Sul-Xan comparison rows say whether the Soul buff is active.

Run Simulated DPS Notes
15m deterministic sim
69.1k DPS
Used for most comparison tables
6m deterministic sim
68.0k DPS
Same setup on real dummy health
Real 6m CMX parse
70.0k DPS
Recorded in game
100 random 6m sims
Lowest 64.8k DPS
Highest 70.2k DPS
This is why random parses are unreliable when crits and status effects roll differently
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Class Mastery

Class Masteries are a system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Situational

Templar Class Mastery

Devout Guardian

Radiant is the shield that pushes back the dark.

While is active, you gain a damage shield for 6 seconds, up to once every 6 seconds. The shield absorbs up to Damage Shield and provides 300 Health, Magicka, and Stamina Recovery while active. If the shield breaks, you gain 10 Ultimate.

Damage Shield

Coefficient20% Max Health
TagsDamage ShieldSingle TargetDirect

Notes

Replace with if you need more survivability.

Templar Class Mastery

Steadfast Candescence

Your conviction is unwavering. Light gives no quarter.

now activates and refreshes itself while Bracing. Increases the amount of damage you can block by 20% while stationary.

Notes

Replace with in fights where you need Block Mitigation.

Not worth it

Templar Class Mastery

Bastion of Light

Light consecrates the ground on which you tread.

is now applied while you are in your own and , and while and are active.

While is active, you heal for Health every 1 second. If you are at full Health after being healed from this effect while in combat, you also gain 2 Ultimate.

Health

Coefficient8% Max Health
Tick RateEvery 1s
TagsHealingSingle TargetHoT

Notes

Not useful for this setup.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups.

Front Bar Back Bar
Slot 1: Biting JabsMorph of Puncturing Strikes Slot 1: Restoring FocusMorph of Rune Focus
Slot 2: Radiant GloryMorph of Radiant Destruction Slot 2: Solar BarrageMorph of Solar Flare
Slot 3: Power of the LightMorph of Backlash Slot 3: Elemental SusceptibilityMorph of Weakness to Elements
Slot 4: Luminous ShardsMorph of Spear Shards Slot 4: Elemental BlockadeMorph of Wall of Elements
Slot 5: Ulfsild's Contingency Slot 5: Vampire's BaneMorph of Sun Fire
Ultimate: Everlasting SweepMorph of Radial Sweep Ultimate: Shooting StarMorph of Meteor
  • - your main spammable. It also grants , so use it at least once every 10 seconds, even in execute, unless you're using .
  • - an execute to which you should switch when your enemy is roughly at 28% HP. It'll heal you for 15% of the damage done.
  • - an ability that deals a lot of damage and applies the status effect. applies and grants you 100 Weapon and Spell Damage for 4 seconds.
  • - a 10 second ground DoT which will grant you a synergy which restores 3960 Stamina and Magicka when used.
  • ( , , ) - deals damage in an AoE, applies a 22 second DoT and grants you , increasing your armor by 2974. It is delayed until the next ability with a cost. If you're a Nord, switch the Resolve script to .
  • - an ultimate that deals AoE damage around you and continues to deal damage for 10 seconds, increasing by 2 seconds for each enemy hit.
  • places a rune on the ground for 20 seconds, grants , restores Stamina, and heals you for 2.58% of your Max Health every second. Standing inside the rune increases that healing by 200% and activates the Sacred Ground passive.
  • - a 22 second DoT effect which deals damage around you and increases your damage done with class abilities by 5%.
  • - a very strong ability that does a lot. It costs 3240 Magicka. It applies , which reduces enemies' armor by 5948 and is a big damage increase. It also applies , and status effects at the beginning and then every 7.5 seconds. will apply for 4 seconds, increasing enemies' damage taken by 5%. will apply for 4 seconds, reducing enemies' damage done by 5%.
  • - this ability will constantly apply your enchantment. If it's the Ice version, it will also constantly apply to enemies who are , and they'll be thanks to .
  • - a long DoT that also grants .
  • - an ultimate that deals damage in an AoE, leaves a ground DoT and grants you Ultimate for each enemy hit with the initial blast.

is the first skill that has to go if you need to slot situational. You can replace instead if you can spare survivability, unless the situational skill specifically says it's replacing something else.

  • - a chain ability that you can slot in trash packs to stack enemies and get through them faster.
  • - a source of AoE which can be used instead of in AoE fights.
  • - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants , reducing your damage taken by 10%. It will also trigger the passive, which increases Magicka Recovery by 10%.
  • - snare removal which will be crucial for some fights.
  • - a decent ground DoT which cleanses 2 debuffs when cast. It becomes worth it whenever a fight has some important debuff you need to cleanse.
  • - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight.
Rotation Simulated Parse Damage Change
Priority List
69.1k DPS
Baseline
Static Rotation
65.9k DPS
-4.7%

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.

  • 1. as opener
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. every 10 seconds for , unless using
  • 12. below 28%
  • 13.

Pre-buff

These abilities can be pre-cast before entering combat.

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup.

A setup for dealing with trash packs.

Front Bar Back Bar
Slot 1: Biting JabsMorph of Puncturing Strikes Slot 1: Restoring FocusMorph of Rune Focus
Slot 2: Radiant GloryMorph of Radiant Destruction Slot 2: Silver LeashMorph of Silver Bolts
Slot 3: Power of the LightMorph of Backlash Slot 3: Razor CaltropsMorph of Caltrops
Slot 4: Luminous ShardsMorph of Spear Shards Slot 4: Elemental BlockadeMorph of Wall of Elements
Slot 5: Ulfsild's Contingency Slot 5: Vampire's BaneMorph of Sun Fire
Ultimate: Everlasting SweepMorph of Radial Sweep Ultimate: Shooting StarMorph of Meteor

What Changes

Changes compared to the Base Setup.

  • replaces .
  • replaces .

Skill Setup Comparison

Setup Simulated Parse Damage Change
Full Damage
73.0k DPS
+5.7%
Base
69.1k DPS
Baseline
Tanky
64.1k DPS
-7.2%

Passives

The only passive you specifically have to skip is , but it's only important when using an Ice Staff.

Some trees are only needed when using situational skills, for example Psijic Order provides nothing without .

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Aedric Spear

Piercing Spear - High Priority

Spear Wall - High Priority

Burning Light - High Priority

Balanced Warrior - High Priority

Gear

Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.

Switching gear for trash packs isn't worth it unless you're using gear-swap addons.

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Medium
ShouldersShoulders Medium
ChestChest Medium
HandsHands Medium
BeltBelt Light
LegsLegs Medium
FeetBoots Medium
NeckNecklace Jewelry
RingRing Jewelry
RingRing Jewelry
MainhandFrontbar Main Hand Dagger
OffhandFrontbar Off Hand Dagger
MainhandBackbar Main Hand Ice Staff
Look here You don't need the Trial gear. The Crafted set is about 0.6% less damage, while the Crafted set is about 2.0% less damage.
(Crafted)
About 0.6% less damage
(Crafted)
About 2.0% less damage
Body
Aetheric Lancer - Class Set (Infinite Archive)

If you don't have it, use in order

  1. - Crafted
  2. - Crafted
Chest, Weapons and Jewelry
Ansuul's Torment - Trial Set (Sanity's Edge)

If you don't have it, use in order

  1. - Crafted
  2. - Crafted
Monster Helm
Slimecraw - Monster Set (Wayrest Sewers I)

Alternatives

  1. - Direfrost Keep
  2. - Scalecaller Peak
  3. - Moongrave Fane
  4. - Stone Garden
  5. - Bedlam Veil
  6. - Night Market

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Tool Penetration Calculator Check your total armor penetration in ESO and see exactly how much DPS you're losing. Find out if you've hit the penetration cap for the type of content you're doing.

Gear Set Comparisons

Damage comparison for the set options.

All of these use 5 Medium / 2 Light.

Weapons + Jewelry

Compares + X weapons and jewelry set.

Source
Set Source Simulated Parse Damage Change
Trial - Sanity's Edge
Interrupt 76.2k DPS
No Interrupt 69.1k DPS
+10.3% Baseline
Trial - Rockgrove
Soul 72.2k DPS
No Soul 64.3k DPS
+4.5% -6.9%
Trial - Lucent Citadel
68.9k DPS
-0.3%
Trial - Dreadsail Reef
68.7k DPS
-0.6%
Crafted
68.1k DPS
-1.4%
Trial - Lucent Citadel
66.9k DPS
-3.2%
Dungeon - Frostvault
66.8k DPS
-3.3%
Crafted
3 Stacks 66.5k DPS
0 Stacks 64.0k DPS
-3.8% -7.4%
Dungeon - Unhallowed Grave
65.7k DPS
-4.9%
Crafted
64.8k DPS
-6.2%
Crafted
64.6k DPS
-6.5%
PvP - Cyrodiil
64.5k DPS
-6.7%
Dungeon - Falkreath Hold
63.9k DPS
-7.5%
Overland - Wrothgar
63.7k DPS
-7.8%
Overland - Deshaan
63.6k DPS
-8.0%
Crafted
63.5k DPS
-8.1%
Overland - Blackwood
63.5k DPS
-8.1%
Crafted
63.3k DPS
-8.4%
Overland - West Weald
63.3k DPS
-8.4%

Front Bar Weapons

Daggers are the default weapon. Other front-bar weapons keep the same skills in this comparison.

Front Bar Weapon Simulated Parse Damage Change
Dual Wield Daggers
69.1k DPS
Baseline
Lightning Staff
68.1k DPS
-1.4%
Bow
68.1k DPS
-1.4%
Greatsword
66.1k DPS
-4.3%
Inferno Staff
65.9k DPS
-4.6%
Ice Staff
63.9k DPS
-7.5%
One Handed and Shield
63.7k DPS
-7.8%
Restoration Staff
63.7k DPS
-7.8%

Daggers use and . Every one-weapon option uses a weapon. One Handed and Shield uses a one handed weapon plus a shield.

Situational Swaps

Alternative setups for different goals and content types.

  • Use in fights where you can kill an add every 30 seconds.

Additional Tips

  • You can change some or all of the enchants to ones for very hard hitting bosses.
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Champion Points

Unlock Order

Warfare
6% Direct Damage
Because more than 60% of your damage is Direct
6% Single Target Damage
Because more than 60% of your damage is Single Target
8% Critical Damage and Healing
Next strongest CP damage-wise
205 Weapon and Spell Damage
Next strongest CP damage-wise
More Mitigation
Replace + with 2 mitigation CPs: , , , or (depending on the type of damage the Boss deals to you).
More Healing
is a decent Champion Point if you need more HPS.
Fitness
1400 Max Health
Survivability
1500 Stamina on kills
Sustain
90 Health, Magicka and Stamina Recovery
Sustain
1731 Armor
Survivability
Block Mitigation
Use in fights where you block a lot and don't have to move much
Movement Speed
Use in fights where you have to move a lot
Sustain in fights with lots of adds
Use along with if you need more Magicka sustain in fights with lots of adds
Craft
20% Movement Speed out of combat
Useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off.

Nord
Nord
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. provides around 5-7% damage mitigation depending on your current armor, making difficult content easier to survive without sacrificing much damage.
Rugged 2600 armor
Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost 1000 Max Health, 4620 Frost Resistance
Race Simulated Parse Damage Change
Khajiit
71.3k DPS
+3.1%
Orc
70.8k DPS
+2.4%
Dark Elf
70.7k DPS
+2.2%
Wood Elf
70.3k DPS
+1.7%
High Elf
69.9k DPS
+1.2%
Nord
69.1k DPS
Baseline
Redguard
68.9k DPS
-0.3%
Imperial
68.9k DPS
-0.3%
Argonian
68.7k DPS
-0.6%
Breton
68.5k DPS
-1.0%

Mundus

  • Overland

    5.53% Critical Chance(9.04% with 7 )
    Use for the Overland setup. It increases your Critical Chance.
  • Instanced

    2744 Penetration(4489 with 7 )
    For Instanced content, use The Lover Mundus, which increases your Penetration.

Attributes

For most content you should put all 64 points into Stamina. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Stamina, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
64
Magicka
0
All points into Stamina. Use it for most content
Health
32
Stamina
32
Magicka
0
Split evenly between Health and Stamina. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights
Attributes Simulated Parse Damage Change
64 Stamina
69.1k DPS
Baseline
32 Health / 32 Stamina
67.2k DPS
-2.7%
64 Health
66.1k DPS
-4.3%

Food

  • Default

    Max Health +4,312 Health Recovery +406 Stamina Recovery +369 Magicka Recovery +369
    The default option. Our don't restore resources, so the food has to cover Stamina and Magicka Recovery.
    Cheaper alternative
    Difference Max Health +3,927 −385 Health Recovery −406 Stamina Recovery +357 −12 Magicka Recovery +357 −12
  • Full Damage

    Max Health +5,395 Max Stamina +4,936
    Full damage option. Trades the recoveries for Max Stamina and more Max Health, but you'll need in order to sustain.
Setup Simulated Parse Damage Change
+
69.1k DPS
Baseline
+
71.6k DPS
+3.6%

Potions

  • Default

    Restore Health
    Armor Potions are the default because the amount of Armor they provide is huge compared to the other bonuses you can get from potions. So we get our Armor from potions and cover sustain with food instead.
  • Full Damage

    Restore Magicka Restore Stamina
    Full damage option. The sustain from it lets you switch from to for more damage. It provides the same buff as , so you don't need to cast Jabs in execute while using it.

Parses

Recorded on the 6 million Target Dummy

Regular Setup
69,954 DPS
Regular Setup
69,954DPS
6mil Skeleton Dummy
Patch
Update 51
Armor
5 Medium / 2 Light
Gear Setup
Instanced
Skill Setup
Base
Potion
Food
Mundus
Race
Nord
CMX Parse
CMX Setup
Recording

Gameplay

Scalecaller Peak
Dungeon
Moon Hunter Keep
Solo Dungeon
Cradle of Shadows
Dungeon
Scalecaller Peak
Dungeon Veteran Hard Mode
Moon Hunter Keep
Solo Dungeon 3 Misfortunes
Cradle of Shadows
Dungeon Veteran Hard Mode

Fashion

Outfit
Stamina Templar fashion screenshot
Slot Style Dyes
Head High Rock Spellsword HatHigh Rock Spellsword Hat
Thalmor Black
Divine Gold
Empty
Shoulders House Mornard PauldronsHouse Mornard Pauldrons
Divine Gold
Chest House Mornard CuirassHouse Mornard Cuirass
Divine Gold
Thalmor Black
Thalmor Black
Hands House Mornard GauntletsHouse Mornard Gauntlets
Divine Gold
Thalmor Black
Thalmor Black
Waist House Mornard Girdle
Divine Gold
Legs House Mornard GreavesHouse Mornard Greaves
Divine Gold
Thalmor Black
Thalmor Black
Feet House Mornard SabatonsHouse Mornard Sabatons
Divine Gold
Divine Gold
Empty
Frontbar Main Hand Trinimac SwordTrinimac Sword
Empty
Divine Gold
Thalmor Black
Frontbar Off Hand Trinimac SwordTrinimac Sword
Empty
Divine Gold
Thalmor Black
Backbar Staff House Mornard StaffHouse Mornard Staff
Thalmor Black
Divine Gold
Divine Gold
Stamina Templar fashion screenshot
Collectibles
SlotCollectible
Head Marking / EyesEyes of UmarilEyes of Umaril
HairThe Standing WaveThe Standing Wave
PersonalityDeadlands FirewalkerDeadlands Firewalker

FAQ

Yes. Stamina Templar is a good solo build with good damage and healing, capable of soloing Veteran Hard Mode Cradle of Shadows and parses 70.0k DPS in the Regular setup.

Use Overland (Base) as the starting setup, then swap to Instanced for Arenas and Dungeons where enemies have higher armor. The current recommended Instanced setup uses , , , , and a Maelstrom ice staff.

Nord is the default race for this setup. The current Regular CMX parse used Nord.

Yes. This is a pure class setup, so it keeps Templar skill lines and uses Class Masteries instead of subclassing.

Yes, but the default setup is Dual Wield front bar and Ice Staff back bar. In the front-bar weapon table, Lightning Staff parses 1.4% lower, Bow 1.4% lower, Inferno Staff 4.6% lower, Greatsword 4.3% lower, Ice Staff 7.5% lower, Sword and Shield 7.8% lower, and Restoration Staff 7.8% lower.

Yes. Stamina Templar can solo Veteran Dungeons that do not require multiple players for a mechanic, and it has soloed Veteran Hard Mode Cradle of Shadows.

Yes, for Infinite Archive Arcs 1-4. Those arcs are still close enough to normal solo content that a standard solo build works well, and you usually will not have enough important Visions yet to build around them. Some effects become more valuable in Infinite Archive, especially enemy Weapon and Spell Damage reductions, but you do not need a dedicated deep-IA build for Arcs 1-4.

For deep Infinite Archive runs, such as Arc 10+, this is not the right type of build. Deep IA setups have to change heavily around the Visions earned during that run, so they are usually built very differently from standard solo builds.

Yes, you can use this build at any Challenge Difficulty, including Vestige. Mobs hit a lot harder and you do less damage on the higher tiers, so fights take longer, but the build itself doesn't change.

No. Use the Base setup and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.



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