Magicka Warden Solo Build - ESO Guide
U50 PTS is final and Update 50 launches on June 8, 2026. Live servers are still on Update 49 until then.
Timer is set to June 8, 2026 at 16:00 UTC.
Pure Class Magicka Warden (MagDen) Solo Build for ESO Update 50. The build has insane sustain thanks to Wield Soul with the Druid's Resurgence script as the spammable, which restores 600 Stamina and Magicka on every use. Wild Adaptation and Glacial Obstinance add a lot of Weapon and Spell Damage. It also has great utility in the form of Blue Betty , which constantly cleanses debuffs, making some fights with purgable DoTs significantly easier.
This setup soloed Veteran Hard Mode Scalecaller Peak, Veteran Hard Mode Falkreath Hold, Veteran Castle Thorn and Veteran Frostvault. It parses 74.0k in the Regular setup.
Simulated Parse Tables
I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.025 second weave average.
Most comparison tables use deterministic rolls on a 15 million HP target unless the row says 6m, random, or real CMX. There is no 15 million Target Dummy in ESO. I use that health value because the 6 million dummy dies too fast, so random crits, status effects and execute timing can move the DPS by a lot.
For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.
The baseline sim uses Whorl of the Depths instead of Sul-Xan's Torment because you can't parse with Sul-Xan on the dummy, and I wanted the simulator checked against a real parse. Sul-Xan comparison rows say whether the Soul buff is active.
| Run | Simulated DPS | Notes |
|---|---|---|
| 15m deterministic sim | Whorl parse-check baseline | |
| 6m deterministic sim | Same setup on real dummy health | |
| Real 6m CMX parse | Recorded in game | |
| 100 random 6m sims | This is why random parses are unreliable when crits and status effects roll differently |
Class Mastery
Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.
Use These
Notes
Simply the best damage option.
Notes
Simply the best damage option.
Situational
Notes
Replace Glacial Obstinance with Green-Keeper's Hide if you need more survivability.
Not worth it
Notes
Not useful for this setup.
Notes
Not useful for this setup.
Skill Setups
Base Setup
A base setup that will work for most situations and which should be your starting point when making situational setups
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Winter's RevengeMorph of Impaling Shards |
| Slot 2: Subterranean AssaultMorph of Scorch | Slot 2: Lotus BlossomMorph of Lotus Flower |
| Slot 3: Blue BettyMorph of Betty Netch | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Traveling Knife | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Arctic BlastMorph of Arctic Wind | Slot 5: Ulfsild's Contingency |
| Ultimate: Wild GuardianMorph of Feral Guardian | Ultimate: Northern StormMorph of Sleet Storm |
Every Animal Companions ability on your bar will trigger the Advanced Species passive, increasing your Critical Damage by 5% each
- Wield Soul (Frost, Druid's Resurgence, Resolve) - a spammable which restores 600 Stamina and Magicka with each cast. It's also our source of Major Resolve , increasing armor by 5948.
- Subterranean Assault - a delayed ability that deals decent damage in an AoE in front of you. The fact that it's a Stamina ability that has to be re-activated every 6 seconds helps with sustaining Magicka.
- Blue Betty - grants Major Brutality and Major Sorcery , sustain, a 5% damage buff and automatically cleanses debuffs every 5 seconds. You can recast it early if you need to cleanse an important debuff.
- Traveling Knife (Poison, Assassin's Misery, Force) - a Stamina skill that increases enemies' chance to be affected by Status Effects and grants Minor Force , increasing your Critical Damage by 10%. You also have to overcast it because the extra Stamina casts are needed to sustain your Magicka.
- Arctic Blast - a 20 second DoT around you which will deal a lot of damage by proccing the Chilled status effect. It can also be used as a self-heal if there are no enemies around you.
- Wild Guardian - only front-barred for the 5% Critical Damage bonus from Advanced Species . Don't summon it and don't spend Ultimate on it.
- Winter's Revenge - a ground DoT that deals massive damage when you count in the Chilled procs, triggered thanks to this skill's increased innate chance to proc status effects.
- Lotus Blossom - provides Major Savagery and Major Prophecy plus some passive healing whenever you Light or Heavy Attack. This healing also triggers the Nature's Gift passive.
- Elemental Susceptibility - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies Major Breach , which reduces enemies' armor by 5948, but it also applies Burning , Chilled and Concussed status effects at the beginning and then every 7.5 seconds. All of these status effects deal decent damage, but Concussed will also apply Minor Vulnerability for 4 seconds, increasing enemies' damage taken by 5%. Chilled will also apply Minor Maim for 4 seconds, reducing enemies' damage done by 5%, and when Chilled procs while you are holding an Ice Staff it also applies Minor Brittle for 4 seconds, increasing enemies' Critical Damage taken by 10%.
- Elemental Blockade - constantly applies your Weapon Damage enchantment and keeps applying Minor Breach to enemies who are Chilled .
- Ulfsild's Contingency (Frost, Lingering Torment, Resolve) - an AoE DoT that grants Minor Resolve , increasing your armor by 2974.
- Northern Storm - a powerful ultimate that deals damage in an AoE, increases your Max Magicka and grants Major Protection , reducing your damage taken by 10%.
Winter's Revenge and Arctic Blast are the first skills that have to go if you need to slot something situational, in that order, unless the situational skill specifically says that it's replacing something else
- Resolving Vigor - use it for fights where there's a lot of damage happening in a short burst. The HoT from Resolving Vigor is short but very strong, so casting it at the right time can help you survive such mechanics. Replaces Ulfsild's Contingency since both apply Minor Resolve .
- Living Trellis - a healing ability you can spam under big pressure, also good for fights where you're getting hit very frequently
- Shimmering Shield - massive damage shield that works only against projectiles. Extremely strong but very situational.
- Silver Leash - a chain ability that you can slot in trash packs to stack enemies and get through them faster
- Razor Caltrops - a source of AoE Major Breach which can be used instead of Elemental Susceptibility in AoE fights
- Ulfsild's Contingency (Frost, Gladiator's Tenacity, Force) - a different script combination which trades the DoT from Lingering Torment for the mitigation from Gladiator's Tenacity. Use it in fights where you need more damage mitigation.
- Revealing Flare - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants Major Protection , reducing your damage taken by 10%. It will also trigger the Magicka Aid passive, which increases Magicka Recovery by 10%
- Precognition - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
| Rotation | Simulated Parse | Damage Change |
|---|---|---|
| Priority List | Baseline | |
| Static Rotation | -2.0% |
Priority List
A list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.
- 1. Lotus Blossom - refresh 1 second early
- 2. Blue Betty - refresh 1 second early
- 3. Elemental Susceptibility
- 4. Elemental Blockade
- 5. Northern Storm when available
- 6. Subterranean Assault
- 7. Winter's Revenge
- 8. Traveling Knife - recast about every 7 seconds for sustain
- 9. Arctic Blast
- 10. Ulfsild's Contingency
- 11. Wield Soul
Static Rotation
This might be easier for some players, but it is weaker than the priority list.
Lotus Blossom stays outside this repeating Static Rotation because it lasts 60 seconds. Refresh it separately when it runs out and cast Northern Storm when available.
- 1. Blue Betty
- 2. Subterranean Assault
- 3. Winter's Revenge
- 4. Elemental Blockade
- 5. Elemental Susceptibility
- 6. Arctic Blast
- 7. Ulfsild's Contingency
- 8. Subterranean Assault
- 9. Traveling Knife
- 10. Wield Soul
- 11. Wield Soul
- 12. Wield Soul
- 13. Wield Soul
- 14. Subterranean Assault
- 15. Winter's Revenge
- 16. Elemental Blockade
- 17. Wield Soul
- 18. Traveling Knife
- 19. Wield Soul
- 20. Subterranean Assault
- 21. Wield Soul
- 22. Wield Soul
- 23. Wield Soul
- 24. Traveling Knife
Pre-buff
These abilities can be pre-cast before entering combat.
- Lotus Blossom
- Blue Betty
- Arctic Blast
- Subterranean Assault
Final Setups
A few examples of final setups you could end up with after applying the situational skills to the base setup
A setup for trash packs
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Winter's RevengeMorph of Impaling Shards |
| Slot 2: Subterranean AssaultMorph of Scorch | Slot 2: Lotus BlossomMorph of Lotus Flower |
| Slot 3: Blue BettyMorph of Betty Netch | Slot 3: Razor CaltropsMorph of Caltrops |
| Slot 4: Traveling Knife | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Arctic BlastMorph of Arctic Wind | Slot 5: Silver LeashMorph of Silver Bolts |
| Ultimate: Wild GuardianMorph of Feral Guardian | Ultimate: Northern StormMorph of Sleet Storm |
What Changes
Changes compared to the Base Setup
- Razor Caltrops replaces Elemental Susceptibility
- Silver Leash replaces Ulfsild's Contingency
A setup which trades damage for more survivability. Use it against harder boss fights or if you simply want a tankier build and don't mind fights taking longer
| Front Bar | Back Bar |
|---|---|
| Slot 1: Wield Soul | Slot 1: Arctic BlastMorph of Arctic Wind |
| Slot 2: Subterranean AssaultMorph of Scorch | Slot 2: Lotus BlossomMorph of Lotus Flower |
| Slot 3: Blue BettyMorph of Betty Netch | Slot 3: Elemental SusceptibilityMorph of Weakness to Elements |
| Slot 4: Traveling Knife | Slot 4: Elemental BlockadeMorph of Wall of Elements |
| Slot 5: Revealing Flare | Slot 5: Ulfsild's Contingency |
| Ultimate: Wild GuardianMorph of Feral Guardian | Ultimate: Northern StormMorph of Sleet Storm |
What Changes
Changes compared to the Base Setup
- Revealing Flare replaces Arctic Blast on frontbar
- Arctic Blast moves to backbar, replacing Winter's Revenge
- Ulfsild's Contingency swaps the Lingering Torment script to Gladiator's Tenacity
Skill Setup Comparison
Here is how the Regular and Tanky skill setups simulate with the same gear.
| Setup | Simulated Parse | Damage vs Regular |
|---|---|---|
| Regular | Baseline | |
| Tanky | -6.3% |
Passives
The only passive you specifically have to skip is Tri Focus
Some trees are only needed when using situational skills, for example Psijic Order provides nothing without Precognition
Class - Animal Companions
Bond with Nature
- High Priority
Savage Beast
- High Priority
Flourish
- High Priority
Advanced Species
- High Priority
Class - Green Balance
Accelerated Growth
- Medium Priority
Nature's Gift
- High Priority
Emerald Moss
- Low Priority
Maturation
- High Priority
Class - Winter's Embrace
Glacial Presence
- High Priority
Frozen Armor
- High Priority
Icy Aura
- High Priority
Piercing Cold
- High Priority
Weapon - Dual Wield
Slaughter
- Low Priority
Dual Wield Expert
- High Priority
Controlled Fury
- Medium Priority
Ruffian
- Low Priority
Twin Blade and Blunt
- High Priority
Weapon - Destruction Staff
Tri Focus
- Do Not Unlock (only when using Ice Staff)
Penetrating Magic
- Low Priority
Elemental Force
- Medium Priority
Ancient Knowledge
- Medium Priority
Destruction Expert
- Low Priority
Armor - Light Armor
Grace
- Low Priority
Evocation
- High Priority
Spell Warding
- High Priority
Prodigy
- High Priority
Concentration
- High Priority
Armor - Medium Armor
Dexterity
- High Priority
Wind Walker
- High Priority
Improved Sneak
- Not needed
Agility
- High Priority
Athletics
- High Priority
Guild - Mages Guild
Persuasive Will
- Not needed
Mage Adept
- High Priority
Everlasting Magic
- High Priority
Magicka Controller
- High Priority
Might of the Guild
- Low Priority
Guild - Undaunted
Undaunted Command
- Not needed
Undaunted Mettle
- High Priority
Guild - Psijic Order
Clairvoyance
- Low Priority
Spell Orb
- Not needed
Concentrated Barrier
- Low Priority
Deliberation
- Not needed
Alliance War - Support
Magicka Aid
- Medium Priority
Combat Medic
- Not needed
Battle Resurrection
- Not needed
Race - Your Race
Get all of your racials, no matter which race you are
Craft - Alchemy
Solvent Proficiency
- Not needed
Keen Eye: Reagents
- Not needed
Medicinal Use
- High Priority
Chemistry
- Not needed
Laboratory Use
- Not needed
Snakeblood
- Not needed
Gear
Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.
Switching gear for trash packs isn't worth it unless you're using gear-swap addons
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Magicka |
Shoulders |
Aerie's Cry | Medium | Divines | Magicka |
Chest |
Sul-Xan's Torment | Medium | Divines | Magicka |
Hands |
Aerie's Cry | Light | Divines | Magicka |
Belt |
Aerie's Cry | Light | Divines | Magicka |
Legs |
Aerie's Cry | Medium | Divines | Magicka |
Boots |
Aerie's Cry | Medium | Divines | Magicka |
Necklace |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sul-Xan's Torment | Dagger | Charged | Shock |
Frontbar Off Hand |
Sul-Xan's Torment | Dagger | Charged | Poison |
Backbar Main Hand |
Crushing Wall | Ice Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
If you don't have it, use in order
- Order's Wrath - Crafted
- Tide-Born Wildstalker - Crafted
Alternative (same bonus)
- Iceheart - Direfrost Keep
- Zaan - Scalecaller Peak
- Grundwulf - Moongrave Fane
- Stone Husk - Stone Garden
- The Blind - Bedlam Veil
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Highland Sentinel | Light | Divines | Magicka |
Shoulders |
Order's Wrath | Medium | Divines | Magicka |
Chest |
Tide-Born Wildstalker | Medium | Divines | Magicka |
Hands |
Order's Wrath | Light | Divines | Magicka |
Belt |
Order's Wrath | Light | Divines | Magicka |
Legs |
Order's Wrath | Light | Divines | Magicka |
Boots |
Order's Wrath | Light | Divines | Magicka |
Necklace |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Tide-Born Wildstalker | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Highland Sentinel | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Tide-Born Wildstalker | Dagger | Charged | Shock |
Frontbar Off Hand |
Tide-Born Wildstalker | Dagger | Charged | Poison |
Backbar Main Hand |
Tide-Born Wildstalker | Ice Staff | Infused | Weapon Damage |
The setup in the table uses only crafted gear, but if you already own parts of the Base setup like Ring of the Pale Order you can start using them immediately.
| Gear Slot | Set | Weight/Type | Trait | Enchantment |
|---|---|---|---|---|
Head |
Slimecraw | Light | Divines | Magicka |
Shoulders |
Aerie's Cry | Light | Divines | Magicka |
Chest |
Sul-Xan's Torment | Medium | Divines | Magicka |
Hands |
Aerie's Cry | Light | Divines | Magicka |
Belt |
Aerie's Cry | Light | Divines | Magicka |
Legs |
Aerie's Cry | Medium | Divines | Magicka |
Boots |
Aerie's Cry | Light | Divines | Magicka |
Necklace |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Sul-Xan's Torment | Jewelry | Bloodthirsty | Increase Magical Harm |
Ring |
Ring of the Pale Order | Jewelry | Bloodthirsty | Increase Magical Harm |
Frontbar Main Hand |
Sul-Xan's Torment | Dagger | Charged | Shock |
Frontbar Off Hand |
Sul-Xan's Torment | Dagger | Charged | Poison |
Backbar Main Hand |
Crushing Wall | Ice Staff | Infused | Weapon Damage |
Fallback Gear
If you don't have it, use in order
- Whorl of the Depths - Trial Set (Dreadsail Reef)
- Tide-Born Wildstalker - Crafted
- Order's Wrath - Crafted
If you don't have it, use in order
- Whorl of the Depths - Trial Set (Dreadsail Reef)
- Slivers of the Null Arca - Trial Set (Lucent Citadel)
- Aegis Caller - Dungeon (Unhallowed Grave)
- Tide-Born Wildstalker - Crafted
- Order's Wrath - Crafted
Alternative (same bonus)
- Iceheart - Direfrost Keep
- Zaan - Scalecaller Peak
- Grundwulf - Moongrave Fane
- Stone Husk - Stone Garden
- The Blind - Bedlam Veil
Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.
Gear Set Comparisons
Damage comparison for the set options.
Instanced Enemy - 18,200 Armor
All of these use 5 Light / 2 Medium.
Body
Compares Sul-Xan's Torment + X body set.
| Body Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Aerie's Cry | Class Set - Infinite Archive | Best | |
| Whorl of the Depths | Trial - Dreadsail Reef | -10.2% | |
| Tide-Born Wildstalker | Crafted | -10.5% | |
| Frostbite | Overland - Blackwood | -12.6% | |
| Highland Sentinel | Crafted | -12.6% | |
| Order's Wrath | Crafted | -13.4% | |
| Symmetry of the Weald | Overland - West Weald | -15.4% | |
| Mother's Sorrow | Overland - Deshaan | -15.6% | |
| Law of Julianos | Crafted | -16.4% | |
| Hunding's Rage | Crafted | -17.1% |
Weapons + Jewelry
Compares Aerie's Cry + X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Ansuul's Torment | Trial - Sanity's Edge |
Best
-8.8%
|
|
| Sul-Xan's Torment | Trial - Rockgrove |
-1.1%
-11.4%
|
|
| Whorl of the Depths | Trial - Dreadsail Reef | -2.6% | |
| Slivers of the Null Arca | Trial - Lucent Citadel | -2.8% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -6.3% | |
| Highland Sentinel | Crafted | -8.8% | |
| Tide-Born Wildstalker | Crafted | -9.1% | |
| Order's Wrath | Crafted | -10.2% | |
| Symmetry of the Weald | Overland - West Weald | -10.4% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -10.4% | |
| Tzogvin's Warband | Dungeon - Frostvault | -10.6% | |
| Frostbite | Overland - Blackwood | -11.2% | |
| Mother's Sorrow | Overland - Deshaan | -11.8% | |
| Briarheart | Overland - Wrothgar | -12.7% | |
| Law of Julianos | Crafted | -12.7% | |
| Hunding's Rage | Crafted | -13.4% | |
| Deadly Strike | PvP - Cyrodiil | -13.7% |
Overland Enemy - 9,100 Armor
All of these use 3 Light / 4 Medium. Minor Slayer does not work against Overland enemies.
Body
Compares Sul-Xan's Torment + X body set.
| Body Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Aerie's Cry | Class Set - Infinite Archive | Best | |
| Ansuul's Torment | Trial - Sanity's Edge |
-1.8%
-11.2%
|
|
| Slivers of the Null Arca | Trial - Lucent Citadel | -4.4% | |
| Whorl of the Depths | Trial - Dreadsail Reef | -5.2% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -6.1% | |
| Frostbite | Overland - Blackwood | -8.4% | |
| Highland Sentinel | Crafted | -8.4% | |
| Tide-Born Wildstalker | Crafted | -9.2% | |
| Order's Wrath | Crafted | -9.5% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -10.0% | |
| Mother's Sorrow | Overland - Deshaan | -11.2% | |
| Tzogvin's Warband | Dungeon - Frostvault | -11.5% | |
| Deadly Strike | PvP - Cyrodiil | -11.9% | |
| Symmetry of the Weald | Overland - West Weald | -11.9% | |
| Law of Julianos | Crafted | -12.4% | |
| Briarheart | Overland - Wrothgar | -12.8% | |
| Hunding's Rage | Crafted | -13.0% |
Weapons + Jewelry
Compares Aerie's Cry + X weapons and jewelry set.
| Set | Source | Simulated Parse | Damage |
|---|---|---|---|
| Ansuul's Torment | Trial - Sanity's Edge |
Best
-9.1%
|
|
| Sul-Xan's Torment | Trial - Rockgrove |
-0.5%
-11.1%
|
|
| Whorl of the Depths | Trial - Dreadsail Reef | -2.0% | |
| Aegis Caller | Dungeon - Unhallowed Grave | -2.7% | |
| Slivers of the Null Arca | Trial - Lucent Citadel | -2.8% | |
| Highland Sentinel | Crafted | -3.8% | |
| Tide-Born Wildstalker | Crafted | -5.7% | |
| Order's Wrath | Crafted | -6.0% | |
| Pillar of Nirn | Dungeon - Falkreath Hold | -6.0% | |
| Frostbite | Overland - Blackwood | -6.7% | |
| Symmetry of the Weald | Overland - West Weald | -6.9% | |
| Tzogvin's Warband | Dungeon - Frostvault | -6.9% | |
| Mother's Sorrow | Overland - Deshaan | -7.8% | |
| Law of Julianos | Crafted | -9.1% | |
| Briarheart | Overland - Wrothgar | -9.1% | |
| Hunding's Rage | Crafted | -9.7% | |
| Deadly Strike | PvP - Cyrodiil | -10.2% |
Front Bar Weapons
This table compares front bar weapon options. Non-Dagger rows use the listed skill swap from the Additional Changes column.
| Front Bar Weapon | Additional Changes | Simulated Parse | Damage vs Daggers |
|---|---|---|---|
| Dual Wield Daggers | none | Baseline | |
| Lightning Staff | Traveling Knife -> Barbed Trap | -2.2% | |
| Inferno Staff | Traveling Knife -> Barbed Trap | -3.7% | |
| Bow | Traveling Knife -> Barbed Trap | -4.3% | |
| Ice Staff | Traveling Knife -> Barbed Trap | -5.3% | |
| Greatsword | Traveling Knife -> Barbed Trap | -5.6% | |
| Restoration Staff | Traveling Knife -> Barbed Trap | -10.2% | |
| Sword and Shield | Traveling Knife -> Barbed Trap | -12.9% |
Daggers use Charged Shock and Charged Poison . Every one-weapon option uses a Charged Poison weapon and keeps the same backbar Ice Staff. Sword and Shield uses a Charged Poison sword plus a Divines Magicka shield.
Situational Swaps
Alternative setups for different goals and content types
- Shattered Path's Signet replaces Ring of the Pale Order if you want more damage, but you lose self-healing and it also drains Ultimate. Do not spend Ultimate.
- Use Ansuul's Torment in fights where you can interrupt something at least once every 30 seconds.
Additional Tips
- You can change some (or all) of the Magicka enchants to Health ones for extremely hard hitting bosses
Champion Points
Race
For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off. If you want to use a different race, the table shows comparison between their DPS.
| Race | Simulated Parse | Damage vs Nord |
|---|---|---|
| Khajiit | +3.8% | |
| Dark Elf | +3.6% | |
| High Elf | +3.6% | |
| Orc | +2.7% | |
| Breton | +1.5% | |
| Wood Elf | +0.7% | |
| Argonian | +0.5% | |
| Redguard | 0.0% | |
| Imperial | 0.0% | |
| Nord Default | Baseline |
Mundus
Attributes
For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.
| Attributes | Simulated Parse | Damage Change |
|---|---|---|
| 64 Magicka | Baseline | |
| 32 Health / 32 Magicka | -1.9% | |
| 64 Health | -4.3% |
As you can see, the damage loss from changing attributes is minimal, but you gain up to 7808 Health, so change attributes whenever you struggle with some harder enemy.
Food
| Setup | Simulated Parse | Damage Change |
|---|---|---|
| Orzorga's Smoked Bear Haunch + Armor Potion | Baseline | |
| Artaeum Pickled Fish Bowl + Tri-Stat | +2.7% | |
| Artaeum Pickled Fish Bowl + Heroism Potion | +3.5% |
Potions
The default option. Gives you 5,280 Armor, which is a lot of damage mitigation.
Use this if you need more sustain. It restores Stamina and Magicka on use, and also grants you Major Endurance and Major Intellect.
Basically a Tri-Stat Potion , but with the useless Restore Health changed to Minor Heroism . It's straight up an upgrade over Tri-Stat Potion , but expensive to craft.
Parses
All parses are recorded on the 6 million Target Dummy
Gameplay
FAQ
Yes. This is a pure class setup, so it keeps Warden skill lines and uses Class Masteries instead of subclassing.
Yes. Lightning Staff, Bow, Inferno Staff, Ice Staff and Greatsword are the lowest-loss front-bar alternatives when Traveling Knife is replaced with Barbed Trap . Replacing the backbar is harder because Elemental Susceptibility is very strong for solo.
No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.
THANKS FOR READING
If you've enjoyed this guide and want to support me, you can do so through Patreon. Your support will help me produce more guides.
Head
Shoulders
Chest
Hands
Belt
Legs
Boots
Necklace
Ring
Frontbar Main Hand
Frontbar Off Hand