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Magicka Warden Solo Build - ESO Guide

Solo Two Bar Magicka Pure Class Warden
Up to date for: Update 50 - 26th May 2026
Last changed: Update 50 - 26th May 2026

U50 PTS is final and Update 50 launches on June 8, 2026. Live servers are still on Update 49 until then.

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Pure Class Magicka Warden (MagDen) Solo Build for ESO Update 50. The build has insane sustain thanks to with the Druid's Resurgence script as the spammable, which restores 600 Stamina and Magicka on every use. and add a lot of Weapon and Spell Damage. It also has great utility in the form of , which constantly cleanses debuffs, making some fights with purgable DoTs significantly easier.

This setup soloed Veteran Hard Mode Scalecaller Peak, Veteran Hard Mode Falkreath Hold, Veteran Castle Thorn and Veteran Frostvault. It parses 74.0k in the Regular setup.

Simulated Parse Tables

I built a simulator that takes the current setup from the guide and plays it through the listed rotation. It uses the listed gear, skills, Champion Points, race, food, potions, target armor and target health. It tracks skill casts, light attacks, DoT ticks, cooldowns, execute scaling, crits and status effect rolls. It assumes 100% of light attacks hit and a 0.025 second weave average.

Most comparison tables use deterministic rolls on a 15 million HP target unless the row says 6m, random, or real CMX. There is no 15 million Target Dummy in ESO. I use that health value because the 6 million dummy dies too fast, so random crits, status effects and execute timing can move the DPS by a lot.

For comparison tables I keep the setup identical and change one thing at a time. That makes the tables better for comparing options than random dummy parses, where one run can get better crits, different status effects or a better execute window.

The baseline sim uses instead of because you can't parse with Sul-Xan on the dummy, and I wanted the simulator checked against a real parse. Sul-Xan comparison rows say whether the Soul buff is active.

Run Simulated DPS Notes
15m deterministic sim
72.7k DPS
Whorl parse-check baseline
6m deterministic sim
73.0k DPS
Same setup on real dummy health
Real 6m CMX parse
74.0k DPS
Recorded in game
100 random 6m sims
Lowest 69.6k DPS
Highest 76.3k DPS
This is why random parses are unreliable when crits and status effects roll differently
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Class Mastery

Class Masteries are a new U50 system where each class picks 2 of 5 passive bonuses (Class Mastery Points, not Skill Points). Activating subclassing in any capacity disables Class Mastery, so it's a tradeoff between keeping your native skill lines or subclassing.

Situational

Warden Class Mastery

Green-Keeper's Hide

Reduce your damage taken by 3% for every status effect active on your attacker, up to a maximum of 15%.

Notes

Replace with if you need more survivability.

Not worth it

Warden Class Mastery

Tundra's Maw

Applying to an enemy also applies for 2 seconds, increasing their Critical Damage taken by 20%.

Notes

Not useful for this setup.

Warden Class Mastery

Bountiful Harvest

Upgrades to grant you and group members for 3 seconds and 125 Magicka and Stamina.

Notes

Not useful for this setup.

Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Front Bar Back Bar
Slot 1: Wield Soul Slot 1: Winter's RevengeMorph of Impaling Shards
Slot 2: Subterranean AssaultMorph of Scorch Slot 2: Lotus BlossomMorph of Lotus Flower
Slot 3: Blue BettyMorph of Betty Netch Slot 3: Elemental SusceptibilityMorph of Weakness to Elements
Slot 4: Traveling Knife Slot 4: Elemental BlockadeMorph of Wall of Elements
Slot 5: Arctic BlastMorph of Arctic Wind Slot 5: Ulfsild's Contingency
Ultimate: Wild GuardianMorph of Feral Guardian Ultimate: Northern StormMorph of Sleet Storm

Every Animal Companions ability on your bar will trigger the passive, increasing your Critical Damage by 5% each

  • (Frost, Druid's Resurgence, Resolve) - a spammable which restores 600 Stamina and Magicka with each cast. It's also our source of , increasing armor by 5948.
  • - a delayed ability that deals decent damage in an AoE in front of you. The fact that it's a Stamina ability that has to be re-activated every 6 seconds helps with sustaining Magicka.
  • - grants and , sustain, a 5% damage buff and automatically cleanses debuffs every 5 seconds. You can recast it early if you need to cleanse an important debuff.
  • (Poison, Assassin's Misery, Force) - a Stamina skill that increases enemies' chance to be affected by Status Effects and grants , increasing your Critical Damage by 10%. You also have to overcast it because the extra Stamina casts are needed to sustain your Magicka.
  • - a 20 second DoT around you which will deal a lot of damage by proccing the status effect. It can also be used as a self-heal if there are no enemies around you.
  • - only front-barred for the 5% Critical Damage bonus from . Don't summon it and don't spend Ultimate on it.
  • - a ground DoT that deals massive damage when you count in the procs, triggered thanks to this skill's increased innate chance to proc status effects.
  • - provides and plus some passive healing whenever you Light or Heavy Attack. This healing also triggers the passive.
  • - an extremely strong ability that does a multitude of things. It's completely free to cast so it'll help you sustain. It applies , which reduces enemies' armor by 5948, but it also applies , and status effects at the beginning and then every 7.5 seconds. All of these status effects deal decent damage, but will also apply for 4 seconds, increasing enemies' damage taken by 5%. will also apply for 4 seconds, reducing enemies' damage done by 5%, and when procs while you are holding an Ice Staff it also applies for 4 seconds, increasing enemies' Critical Damage taken by 10%.
  • - constantly applies your enchantment and keeps applying to enemies who are .
  • (Frost, Lingering Torment, Resolve) - an AoE DoT that grants , increasing your armor by 2974.
  • - a powerful ultimate that deals damage in an AoE, increases your Max Magicka and grants , reducing your damage taken by 10%.

and are the first skills that have to go if you need to slot something situational, in that order, unless the situational skill specifically says that it's replacing something else

  • - use it for fights where there's a lot of damage happening in a short burst. The HoT from is short but very strong, so casting it at the right time can help you survive such mechanics. Replaces since both apply .
  • - a healing ability you can spam under big pressure, also good for fights where you're getting hit very frequently
  • - massive damage shield that works only against projectiles. Extremely strong but very situational.
  • - a chain ability that you can slot in trash packs to stack enemies and get through them faster
  • - a source of AoE which can be used instead of in AoE fights
  • (Frost, Gladiator's Tenacity, Force) - a different script combination which trades the DoT from Lingering Torment for the mitigation from Gladiator's Tenacity. Use it in fights where you need more damage mitigation.
  • - slot it for more difficult fights where you need more damage mitigation. It's a skill that passively grants , reducing your damage taken by 10%. It will also trigger the passive, which increases Magicka Recovery by 10%
  • - an ultimate that breaks you out of some otherwise unavoidable stuns, you'll need it to get around some mechanics which are otherwise impossible or very difficult to solo, like for example Inferno's Hold in Zaan the Scalecaller fight
Rotation Simulated Parse Damage Change
Priority List
73.0k DPS
Baseline
Static Rotation
71.6k DPS
-2.0%

Priority List

A list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.

  • 1. - refresh 1 second early
  • 2. - refresh 1 second early
  • 3.
  • 4.
  • 5. when available
  • 6.
  • 7.
  • 8. - recast about every 7 seconds for sustain
  • 9.
  • 10.
  • 11.

Pre-buff

These abilities can be pre-cast before entering combat.

Final Setups

A few examples of final setups you could end up with after applying the situational skills to the base setup

A setup for trash packs

Front Bar Back Bar
Slot 1: Wield Soul Slot 1: Winter's RevengeMorph of Impaling Shards
Slot 2: Subterranean AssaultMorph of Scorch Slot 2: Lotus BlossomMorph of Lotus Flower
Slot 3: Blue BettyMorph of Betty Netch Slot 3: Razor CaltropsMorph of Caltrops
Slot 4: Traveling Knife Slot 4: Elemental BlockadeMorph of Wall of Elements
Slot 5: Arctic BlastMorph of Arctic Wind Slot 5: Silver LeashMorph of Silver Bolts
Ultimate: Wild GuardianMorph of Feral Guardian Ultimate: Northern StormMorph of Sleet Storm

What Changes

Changes compared to the Base Setup

  • replaces
  • replaces

Skill Setup Comparison

Here is how the Regular and Tanky skill setups simulate with the same gear.

Setup Simulated Parse Damage vs Regular
Regular
72.7k DPS
Baseline
Tanky
68.1k DPS
-6.3%

Passives

The only passive you specifically have to skip is

Some trees are only needed when using situational skills, for example Psijic Order provides nothing without

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Animal Companions

Bond with Nature - High Priority

Savage Beast - High Priority

Flourish - High Priority

Advanced Species - High Priority

Gear

Overland (Base) is your starting point and works for most situations. Crafted is a beginner version using only craftable sets. Instanced is a swap for Arenas and Dungeons where enemies have higher armor.

Switching gear for trash packs isn't worth it unless you're using gear-swap addons

Gear Slot Set Weight/Type Trait Enchantment
HeadHead Light
ShouldersShoulders Medium
ChestChest Medium
HandsHands Light
BeltBelt Light
LegsLegs Medium
FeetBoots Medium
NeckNecklace Jewelry
RingRing Jewelry
RingRing Jewelry
MainhandFrontbar Main Hand Dagger
OffhandFrontbar Off Hand Dagger
MainhandBackbar Main Hand Ice Staff
Body
Aerie's Cry - Class Set (Infinite Archive)

If you don't have it, use in order

  1. - Crafted
  2. - Crafted
Weapons and Jewelry
Sul-Xan's Torment - Trial Set (Rockgrove)

If you don't have it, use in order

  1. - Crafted
  2. - Crafted
Monster Helm
Slimecraw - Monster Set (Wayrest Sewers I)

Alternative (same bonus)

  1. - Direfrost Keep
  2. - Scalecaller Peak
  3. - Moongrave Fane
  4. - Stone Garden
  5. - Bedlam Veil

Use the Penetration Calculator to fine-tune your penetration for different content. Overland enemies have 9,100 armor while Instanced enemies (Arenas and Dungeons) have 18,200.

Gear Set Comparisons

Damage comparison for the set options.

All of these use 5 Light / 2 Medium.

Weapons + Jewelry

Compares + X weapons and jewelry set.

Source
Set Source Simulated Parse Damage
Trial - Sanity's Edge
Interrupt 74.6k DPS
No Interrupt 68.1k DPS
Best -8.8%
Trial - Rockgrove
Soul 73.8k DPS
No Soul 66.1k DPS
-1.1% -11.4%
Trial - Dreadsail Reef
72.7k DPS
-2.6%
Trial - Lucent Citadel
72.5k DPS
-2.8%
Dungeon - Unhallowed Grave
69.9k DPS
-6.3%
Crafted
68.1k DPS
-8.8%
Crafted
67.8k DPS
-9.1%
Crafted
67.0k DPS
-10.2%
Overland - West Weald
66.9k DPS
-10.4%
Dungeon - Falkreath Hold
66.8k DPS
-10.4%
Dungeon - Frostvault
66.7k DPS
-10.6%
Overland - Blackwood
66.3k DPS
-11.2%
Overland - Deshaan
65.8k DPS
-11.8%
Overland - Wrothgar
65.1k DPS
-12.7%
Crafted
65.1k DPS
-12.7%
Crafted
64.6k DPS
-13.4%
PvP - Cyrodiil
64.4k DPS
-13.7%

Front Bar Weapons

This table compares front bar weapon options. Non-Dagger rows use the listed skill swap from the Additional Changes column.

Front Bar Weapon Additional Changes Simulated Parse Damage vs Daggers
Dual Wield Daggers none
72.7k DPS
Baseline
Lightning Staff ->
71.0k DPS
-2.2%
Inferno Staff ->
70.0k DPS
-3.7%
Bow ->
69.6k DPS
-4.3%
Ice Staff ->
68.8k DPS
-5.3%
Greatsword ->
68.6k DPS
-5.6%
Restoration Staff ->
65.3k DPS
-10.2%
Sword and Shield ->
63.3k DPS
-12.9%

Daggers use and . Every one-weapon option uses a weapon and keeps the same backbar Ice Staff. Sword and Shield uses a sword plus a shield.

Situational Swaps

Alternative setups for different goals and content types

  • replaces if you want more damage, but you lose self-healing and it also drains Ultimate. Do not spend Ultimate.
  • Use in fights where you can interrupt something at least once every 30 seconds.

Additional Tips

  • You can change some (or all) of the enchants to ones for extremely hard hitting bosses
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Champion Points

WarfareWarfare
6% Direct Damage
Because more than 60% of your damage is Direct
6% Single Target Damage
Because more than 60% of your damage is Single Target
8% Critical Damage and Healing
Next strongest CP damage-wise
205 Weapon and Spell Damage
Next strongest CP damage-wise
More Mitigation
Replace + with 2 mitigation CPs: , , , or (depending on the type of damage the Boss deals to you)
More Healing
is a decent option if you need more HPS
FitnessFitness
1400 Max Health
Survivability
1500 Magicka on kills
Sustain
90 Health, Magicka and Stamina Recovery
Sustain
1731 Armor
Survivability
Block Mitigation
Use in fights where you need to block a lot and can afford to be slower
Movement Speed
Use in fights where you have to move a lot
Sustain in fights with lots of adds
Use if you need more Stamina sustain in fights with lots of adds
Craft Craft
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

For solo you need both damage and survivability, so every race brings something to the table. I use Nord because in difficult solo content the armor racial is worth the DPS trade-off. If you want to use a different race, the table shows comparison between their DPS.

Nord
Nord
The tankiest race. Nord is also what I use for soloing Veteran Hard Mode DLC Dungeons. provides around 5-7% damage mitigation (depending on your current armor), making difficult content significantly more forgiving without sacrificing much damage.
Rugged 2600 armor
Stalwart 1500 Max Stamina, 0.5 Ultimate per second
Resist Frost 1000 Max Health, 4620 Frost Resistance
Race Simulated Parse Damage vs Nord
Khajiit
75.5k DPS
+3.8%
Dark Elf
75.3k DPS
+3.6%
High Elf
75.3k DPS
+3.6%
Orc
74.7k DPS
+2.7%
Breton
73.8k DPS
+1.5%
Wood Elf
73.2k DPS
+0.7%
Argonian
73.0k DPS
+0.5%
Redguard
72.7k DPS
0.0%
Imperial
72.7k DPS
0.0%
Nord Default
72.7k DPS
Baseline

Mundus

The Thief
Default
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time. It increases your Critical Chance
The Lady
Difficult Content
2744 Armor (4489 with 7 Divines)
When to use
Consider switching for extremely difficult dungeons. It increases your Armor

Attributes

For most content you should put all 64 points into Magicka. For difficult content you should devote as many attribute points as necessary to Health - for some content you'll be able to get away with 32 Health 32 Magicka, for the extremely difficult stuff you'll need 64 Health.

Health
0
Stamina
0
Magicka
64
All points into Magicka. Use it for most content
Health
32
Stamina
0
Magicka
32
Split evenly between Health and Magicka. Use this whenever you start to struggle
Health
64
Stamina
0
Magicka
0
All points into Health. Use this for very difficult fights
Attributes Simulated Parse Damage Change
64 Magicka
72.7k DPS
Baseline
32 Health / 32 Magicka
71.3k DPS
-1.9%
64 Health
69.6k DPS
-4.3%

As you can see, the damage loss from changing attributes is minimal, but you gain up to 7808 Health, so change attributes whenever you struggle with some harder enemy.

Food

Orzorga's Smoked Bear Haunch
Default
Max Health Stamina Recovery Magicka Recovery
The default option. Our don't restore resources, so the food has to cover Stamina and Magicka Recovery. is a cheaper alternative.
Artaeum Pickled Fish Bowl
Full Damage
Max Health Max Magicka
Full damage option. Trades the recoveries for Max Magicka and more Max Health, but you'll need or potions in order to sustain. is a cheaper alternative.
Setup Simulated Parse Damage Change
+
72.7k DPS
Baseline
+
74.6k DPS
+2.7%
+
75.2k DPS
+3.5%

Potions

Armor Potion
Default
Restore Health +5280 Armor

The default option. Gives you 5,280 Armor, which is a lot of damage mitigation.

Tri-Stat Potion
Full Damage
Restore Health Restore Stamina Restore Magicka

Use this if you need more sustain. It restores Stamina and Magicka on use, and also grants you Major Endurance and Major Intellect.

Heroism Potion
Full Damage
Restore Stamina Restore Magicka

Basically a , but with the useless Restore Health changed to . It's straight up an upgrade over , but expensive to craft.

Parses

All parses are recorded on the 6 million Target Dummy

Regular Setup
73,956 DPS
Regular Setup
73,956DPS
6mil Skeleton Dummy
Patch
Update 50
Armor
1 Medium / 6 Light
Gear Setup
Instanced (No Sul-Xan)
Skill Setup
Base
Potion
Food
Mundus
Race
Nord
CMX Parse
Magicka Warden Solo CMX Parse - Regular Setup - ESO
CMX Setup
Magicka Warden Solo CMX Setup - Regular Setup - ESO
Recording
Parse recording

Gameplay

Castle Thorn
Dungeon
Scalecaller Peak
Dungeon
Falkreath Hold
Dungeon
Frostvault
Dungeon
Castle Thorn
Dungeon Veteran
Scalecaller Peak
Dungeon Veteran Hard Mode
Falkreath Hold
Dungeon Veteran Hard Mode
Frostvault
Dungeon Veteran

FAQ

Yes. This is a pure class setup, so it keeps Warden skill lines and uses Class Masteries instead of subclassing.

Yes. Lightning Staff, Bow, Inferno Staff, Ice Staff and Greatsword are the lowest-loss front-bar alternatives when is replaced with . Replacing the backbar is harder because is very strong for solo.

No. Use the base skills and the Instanced gear setup for both Maelstrom Arena and Vateshran Hollows.



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