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Heavy Attack Warden DPS Build - ESO Guide

DPS Two Bar Magicka Heavy Attack Pure Class Warden
Up to date for: Update 45 - 24th April 2025
Last changed: Update 45 - 24th April 2025

This build focuses on amplifying Heavy Attacks with the Sergeant's Mail item set and the Empower buff, sourced from the Might of the Guild passive, procced by constantly using Ulfsild's Contingency. Warden is the perfect class for that because of passives like Piercing Cold which straight up boosts all damage done by 8% and Glacial Presence which buffs the Chilled status effect, which makes long duration skills like Elemental Susceptibility worth it, which gives us more time to channel Heavy Attacks.

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Skill Setups

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

This is the regular skill setup

Ulfsilds Contingency Deep Fissure Barbed Trap Inner Light Banner Bearer Wild Guardian
Bull Netch Arctic Blast Elemental Susceptibility Elemental Blockade Banner Bearer Wild Guardian
Front Bar Back Bar
Slot 1: Ulfsild's Contingency Slot 1: Bull Netch
Slot 2: Deep Fissure Slot 2: Arctic Blast
Slot 3: Barbed Trap Slot 3: Elemental Susceptibility
Slot 4: Inner Light Slot 4: Elemental Blockade
Slot 5: Banner Bearer Slot 5: Banner Bearer
Ultimate: Wild Guardian Ultimate: Wild Guardian
  • Ulfsild's Contingency - your source of crucial Empower buff, which increases damage done by Heavy Attacks by 70%. Since Ulfsild's Contingency is a Mages Guild skill, it will trigger the Might of the Guild passive, which grants you Empower for 10 seconds. It also deals decent damage in an AoE and grants you Minor Force buff, increasing your Critical Damage by 10%. Ulfsild's Contingency is delayed until the next skill cast but whenever it's needed you can activate it early by bashing your enemy. If you cast this ability as you're finishing your Heavy Attack, the Empower you gain from it will start working just in time to boost the final tick of that Heavy Attack you just finished
  • Deep Fissure - deals a lot of damage per cast and provides 4% Critical Damage through the Advanced Species passive
  • Barbed Trap - a DoT that will also apply Hemorrhage status effect at the start and grant you Minor Force buff, increasing your Critical Damage by 10%. It will also trigger the Slayer passive
  • Inner Light - passively provides 7% Max Magicka - 5% from the skill itself and 2% from the Magicka Controller passive
  • Banner Bearer - increases your Magical damage done by 6%, grants 60 Weapon Damage thanks to the Celerity Champion Point and grants Minor Berserk or Minor Heroism, depending on the script you used. It also severely decreases your sustain but it's not an issue on a Heavy Attack build
  • Wild Guardian - a free ultimate that has to be double-barred that summons a permanent Bear pet, that deals decent damage to your enemies. While the Bear is summoned, you can activate this ability for 75 Ultimate to command the Bear to maul an enemy. Deals 100% more damage to enemies below 25% Health. It's also going to trigger the Advanced Species passive, increasing our Critical Damage by 4%
  • Bull Netch - an ability that grants us a 5% damage buff and automatically cleanses a debuff every 5 seconds. You can recast it early if you need to cleanse an important debuff. The skill's duration is 25 seconds but the 5 second 5% damage done buff refreshes at the end so you only have to recast it every 30 seconds
  • Arctic Blast - an ability witha higher chance to proc the Chilled status effect, which deals increased damage thanks tothe Glacial Presence passive
  • Elemental Susceptibility - an ability which procs Burning, Concussed and Chilled status effects at the start and every 7.5 seconds for 30 seconds. It will deal a lot of damage per cast thanks to the Glacial Presence passive
  • Elemental Blockade - a ground DoT that will constantly re-apply your backbar weapon enchantment. It will also deal increased damage thanks to the Crushing Wall set and proc Off Balance if your supports aren't already doing it
  • Whenever you need to slot situational skills, replace Inner Light
  • Resolving Vigor - Stamina-costing heal over time which also grants you Minor Resolve which reduces your damage taken. Use it when you need a self-heal
  • Living Trellis - Magicka-costing ability that heals you when you take damage and at the end, which means you can spam it to constantly re-proc the direct heal. Use it when you need a self-heal you can spam under pressure. This ability can also target allies which can be either a good or a bad thing depending on the situation
  • Winter's Revenge - replacement for Barbed Trap for trash fights and boss fights which require more AoE damage

Priority List

This is just a list of priorities. Simply recast abilities when they run out and follow this list of priorities when there are multiple things to refresh.

For maximum DPS, it's more optimal to switch from Heavy Attack weaving to Light Attack weaving when you have many DoTs to refresh, though it's not mandatory and you can do massive DPS even while sticking to just Heavy Attacks

Pre-buff

These abilities can be pre-cast before entering combat

Passives

There are no passives you need to skip with this build.

Class

Weapon

Armor

Guild

Alliance War

Racial

Craft

Class - Animal Companions

Bond with NatureBond with Nature - Medium Priority

Savage BeastSavage Beast - Medium Priority

FlourishFlourish - Low Priority

Advanced SpeciesAdvanced Species - High Priority

Gear

Base Setup

A base setup that will work for most situations and which should be your starting point when making situational setups

Default setup for dungeons and trials

When choosing different situational sets you can only replace Ansuul's Torment, Crushing Wall and Anthelmir’s Construct. Sergeant's Mail is too strong and too crucial for this build to ever be replaced. Ideally you want your 2nd 5-piece set to be Medium weight, but choosing a Light set is also an option in dungeons if none of your group members are providing any penetration

For example, a default setup for trash packs would replace Ansuul's Torment with Sul-Xan's Torment

Gear that can be stronger than the setup from the table in specific situations or when specific circumstances are present

Gear that is easier to obtain and can be used while you work towards the best gear

Crafted:

All of these are tradable and can be bought from other players

Overland:

All of these are tradable and can be bought from other players

PvP:

All of these are tradable and can be bought from other players

Dungeons:

Some additional tips

  • If you can rely on your supports to provide Off Balance you can replace backbar Lightning Staff with an Inferno Staff
  • For purely Single Target fights with no adds that could accidentally "eat" your backbar enchant proc, you can change Weapon Damage enchant to Frost

Final Setups

A few examples of final setups you could end up with after applying situational rules to the base setup

Setup for parsing on the practice dummy

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Champion Points

WarfareWarfare
Weapons Expert
20% Light and Heavy Attack Damage
Deadly Aim
6% Single Target Damage
Master-at-Arms
6% Direct Damage
Exploiter
10% Damage against Off Balance enemies
AoE Fights
Replace Deadly Aim with Biting Aura in AoE fights.
FitnessFitness
Boundless Vitality
1400 Max Health
Fortified
1731 Armor
Celerity
10% Movement Speed
Rejuvenation
90 Health, Stamina and Magicka Recovery
CraftCraft
Steed's Blessing
20% Movement Speed out of combat
Extremely useful utility
Quality of Life
Green Champion Points don't affect Combat, choose whatever Quality of Life you prefer

Race

The difference between best and worst race is about 5% of DPS and there is no content in the entire game that you'd be blocked from completing because of choosing a bad race.

High Elf
Best for 12-Man
High Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Spell Recharge Spell Recharge ≈104 lower resource per second, 5% less damage taken while channeling
Syrabane's Boon Syrabane's Boon 2000 Max Magicka
Elemental Talent Elemental Talent 258 Weapon & Spell Damage
Dark Elf
Best for 12-Man
Dark Elf
Why pick this
Provides Max Magicka and Weapon/Spell Damage. In Trials that's usually stronger than Khajiit's Critical Damage racial, because with 4 supports your team will (usually) provide enough Critical Damage buffs for you to reach the cap regardless
Dynamic Dynamic 1910 Max Stamina & Magicka
Resist Flame Resist Flame 4620 Flame Resistance
Ruination Ruination 258 Weapon & Spell Damage
Khajiit
Best for 4-Man
Khajiit
Why pick this
Khajiit's Critical Damage is more valuable than High Elf/Dark Elf's Weapon/Spell Damage in 4-man content, because it's unlikely your two supports (or in many cases a single support) will be able to provide enough Critical Damage buffs for you to reach the 125% Critical Damage cap
Feline Ambush Feline Ambush 12% Critical Damage
Lunar Blessings Lunar Blessings 915 Max Health, Stamina and Magicka
Robustness Robustness 90 Health, Stamina, Magicka Recovery

Other decent options

Orc
Orc
Brawny Brawny 1000 Max Stamina
Unflinching Rage Unflinching Rage 1000 Max Health, ≈531 Healing per Second
Swift Warrior Swift Warrior 258 Weapon & Spell Damage, -12% Sprint Cost, +10% Sprint Speed
Breton
Breton
Gift of Magnus Gift of Magnus 2000 Max Magicka
Spell Attunement Spell Attunement 2310 Spell Resistance (doubled when Burning, Concussed or Chilled), 130 Magicka Recovery
Magicka Mastery Magicka Mastery -7% Magicka Cost

Mundus

The Thief
Default
The Thief
5.53% Critical Chance (9.04% with 7 Divines)
When to use
Use most of the time
The Lover
Instanced
The Lover
2744 Penetration (4489 with Divines)
When to use
Use in 4-man dungeons if your group is not providing enough penetration

Attributes

You should always put all 64 attribute points into Magicka.

Health
0
Stamina
0
Magicka
64
All points into Magicka

Food

Max HealthMax Magicka
Use for most content. Solitude Salmon-Millet Soup is a cheaper alternative.
Tomato Garlic Chutney
Full Damage
Max Magicka
Use for practice dummy parsing.

Potions

Spell Power Potion
Default Spell Power Potion
Restore MagickaMajor SorcerySpell Critical

Use the Spell Power potions. They'll provide Major Sorcery and Major Prophecy which are crucial buffs.

Armor Potion
Situational Armor Potion
Restore Health+5280 Armor

If you need more damage mitigation you can use Armor potions.

Parses

Highland
121k DPS
Anthelmir/Ansuul/Sergeant
116.8k DPS
Highland
121kDPS
Patch
Update 45
Armor
6 Medium / 1 Light
Gear Setup
Highland Sentinel
Skill Setup
Regular
Potion
Spell Power Potion
Mundus
The Thief
Race
High Elf
Combat Metrics screenshot of the 121k parse
CMX Parse
CMX Screenshot
CMX Setup
CMX Screenshot
Recording of the 121k parse
Parse recording
Anthelmir's Construct / Ansuul's Torment / Sergeant's Mail
116.8kDPS
Patch
Update 45
Armor
6 Medium / 1 Light
Gear Setup
Anthelmir / Ansuul / Sergeant
Skill Setup
Regular
Potion
Spell Power Potion
Mundus
The Thief
Race
High Elf
CMX Parse
CMX Parse - Ansuul
CMX Setup
CMX Setup - Ansuul


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